Settlement is made on the official result as declared by the relevant governing body of the specified competition.
If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time or new event will be opened for betting if necessary.
If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.
If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.
Winner Full Time
Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
Spread & Over/Under Full Time
Spread is a way of making odds more competitive by giving the outsider an advantage.
Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.
If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
Last revised: 21.10.2016